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Programming-tools / Programs used:

Sourceforge - and Damnation of the Gods on Sourceforge.

GNU GPL v3 - General Public License v3 - the License Damnation of the Gods is released under.

GCC - the GNU Compiler Collection

GDB - the GNU Project Debugger

SDL - Simple DirectMedia Layer - Crossplatform multimedia library used to develop DotG.

OpenGL - Crossplatform Open Graphics Library.

GLEW - The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library.

LUA - scripting language used by this game. used under this licence.

MIGHTY::Script - A C++ class that implements a Lua state.

MinGW - Minimalist Gnu for Windows - port of GCC to work with Windows-libraries.

SciTE - a generally useful editor with facilities for building and running programs.

SciteProj - Lightweight, Gtk-based project manager for use with the SciTE editor, based on ScitePM.

CMake - the Cross-platform, opensource build system.

Blender - the free open source 3d content creation suite.

Gamedev.se - Swedish Game development site, my project here.


Dungeon Master related:

The Dungeon Master & Chaos Strikes Back Encyclopaedia - much information on the original Dungeon Master game.

Dungeon Master Codex - Not finished, but it seems to be great stuff when completed.

Dungeon-Master.com Forums - Forums discussing all things Dungeon Master. Damnation of the Gods is discussed in the "Clones" part.

Dungeon Master on Wikipedia - Some minor information on the original Dungeon Master. "the ST's best selling product of all time." - I am not really surprised ... ;)


Gnu GLP v3

sdl powered

debian powered