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Updates:

110111:

I have began working with git instead of SVN - I will do updates in git now, and the SVN repository will probably not be used any longer.

100905:

Version 0.42.1 released.

  • Put Carriedweight into a class of its own
  • Made SDL stuff easier to replace
  • Fixed a bug in the fadebuttons
  • Many fixes on MacOSX
  • Fixes to storing clouds
  • Fixed a font drawing bug
  • Word-wrap and newline functionality in message panel
  • New event system, less dependant on SDL
  • Fixed reported weight on mouse-item

As you can see, I have meade it "less depeant on SDL", meaning that I work towards making DotG easier to port to other toolkits, such as Allegro or SFML, instead of locking myself to SDL.

100807:

I have managed to build DotG using Visual C++ Express now, so now it is built and tested on 3 different platforms - Linux/gcc, MinGW/MSYS and Visual C++. I have also started to use the SVN repository of Sourceforge.

100721:

Another new version with minor changes, amongst other - removed my local FindLUA, now using the CMake-packaged one, and converted source fully to UTF-8.

100718:

New version with minor fixes uploaded.

091224:

0.40.2 has been released. Changelog:

  • Completely implemented pit graphics
  • Floorswitches added
  • Small wallgrate added
  • Drawing smallmap in two stages, fixing problems with levers and similar items.
  • Fixed ItemHandler shutdown not being called under some conditions
  • Initing items in Lua instead of in C++
  • Made ressurrection altar
  • Fixed boost compile time problems
  • renamed init_items.lua to item_helper.lua
090817:

0.40 is released.

090415:

0.31.4 is released. Minor fixes in this release and the once previous (That's why they arn't listed here.)

090323:

0.31 has been released. I have added a win32 binary too - please try it! There has been some rearangement in the sourceforge release system too. A changelog for this release looks like this:

  • Fixed build problem
  • Added configurable delay
  • Fixed configuration system (Now it also checks paths relative to the binary)
  • Made Dungeon folder "automatically" configured and not configurable through the config file.
  • Fixed minor memory leaks (uninitialized variables)
  • Made GLEW-inclusion a compile-time option
  • Made it compilable on MSYS/MinGW
  • Fixed Windows location of config folder

Please try it out and report bugs!

090305:

a new release 0.30.3 is availible. This is a small update, just some bugfixes and some other minor stuff.

080918:

0.30.2 has been released. This is also a minor bugfix release.

080831:

New upload 0.30.1. This is a minor bugfix release. Get it from the download section.

080822:

The first SDL version is released! Get it here!

080624:

I have gone from Allegro to SDL and OpenGL. Work is being in progress regarding license. (Cleaning up the non-licensed stuff, using only free-licensed data/code/graphics.) Note that this can take some time. Though, I think I will make a new release pretty soon that might be somewhat lacking in features.

070807:

Updated the docs section of the site.

070728:

Updated the webpage to use PHP instead of pure static HTML, making it much easier to update in a smooth way. Please, bookmark only the http://dotg.sourceforge.net page, since the other ones can be changed without prior notice.

Nothing much more here at this moment.


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