This is a game that is meant to become a Dungeon Master clone with
additional features and updated graphics. I would guess there is at
least some people who have played the original Dungeon Master or its
sequels or Eye of the Beholder who knows what I am talking about. So
far I have no idea of what the requirements of the computer running it
will be but I will get to that. Since it is coded using only portable
libraries (SDL and
LUA) it is compilable
on a wide number of platforms.
As one of the small icons at the bottom of the page tells you, I
decided to use SDL instead of Allegro, because now I am using OpenGL, and to be able
to use OpenGL with Allegro, currently the only option is to use the add-on library
AllegroGL, and that isn't packaged with many linux-distributions at this time.
This makes redistribution very hard, and since SDL don't need any additional libraries
for OpenGL support (or at least not any that isn't packaged in the major distros), I
chose to use that instead.
DotG's sourcecode is released under the GPL (version 3 or later), and I am currently looking for graphics artists that can
help providing graphics for DotG that can be released under a similarly open license.
If you have any problems, questions or comments, please email me
here, and I will do what I can to help you.